AI Insights · Timothy · June 2022
Top 5 Racing Games on Android in Portugal: Q2 2022 Performance
Discover the performance trends of the top 5 racing games on Android in Portugal during Q2 2022, including weekly downloads, revenue, and active users.
During Q2 2022, the top 5 racing games on the Android platform in Portugal demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.
Race Master 3D - Car Racing Weekly downloads for Race Master 3D - Car Racing showed a fluctuating yet generally upward trend, starting with 4.6K in late March and peaking at 7.2K by the end of June. The game's weekly active users followed a similar pattern, beginning at 26.2K and climbing to 32.2K by the quarter's end. Revenue remained negligible, with a minor peak of $5 in early May.
Bridge Race Bridge Race experienced a notable increase in weekly downloads in early April, reaching 3.4K, with slight fluctuations throughout the quarter, ending at 2K in late June. Active users peaked at 15K in early June, up from 7.6K in late March. The game's revenue saw minimal activity, with a few instances of generating $1-$2.
Epic Race 3D – Parkour Game Epic Race 3D – Parkour Game's weekly downloads started strong at 2.7K in late March, peaking at 4.2K in early May, before declining to 1.6K by the end of June. Active users followed a similar trend, beginning at 13.4K and peaking at 16.6K in early May, then dropping to 9.1K by the end of the quarter. Revenue data for this game was not available.
aquapark.io Weekly downloads for aquapark.io saw a significant decrease, starting at 2.4K in late March and falling to just under 1K by late June. Active users also declined, from 19.7K in late March to 12.1K by the end of June. Revenue showed slight fluctuations, peaking at $6 in late June.
Line Race: Police Pursuit Line Race: Police Pursuit had a varied performance in weekly downloads, peaking at 5.5K in early April and ending the quarter at 1.2K. Active users showed a similar trend, starting at 5.7K, peaking at 8K in early April, and concluding at 2.6K by the end of June. Revenue data for this game was not available.
For more detailed insights and data, visit Sensor Tower.